Mad Camel Studio

We make games that respect the player's time and wallet. Retro Puzzles is our first game: a calm journey through classical art. .panic is the second: a precision arcade game built around short runs and fair competition.

Make the game fun. Keep the business model out of its way.

A game can be commercial without turning every menu into a funnel. We prefer clear prices, complete experiences and optional extras that never buy skill or manufacture inconvenience.

Respect the timeShort sessions should still feel complete; long sessions should be a choice.
Respect the walletNo loot-box maze, premium-currency fog or pay-to-win competition.
Show the real gameCurrent screenshots and honest status labels beat cinematic promises.
Keep a personalityGames do not need to sound or look as if a committee sanded every edge away.

Retro Puzzles - Eviva L'arte

A museum-sized jigsaw collection for people who want to slow down. Rebuild 225 paintings by 45 artists across nine regions, backed by classical music and difficulty options that range from approachable to gloriously unreasonable.

Retro Puzzles key art with the game logo surrounded by classical painting puzzle pieces
225 paintings 45 artists 9 regions 22 languages Windows, macOS, Linux

Move between 2D and 3D views, preview and zoom the art, choose the table style and let the collection unfold without a live-service clock ticking in the background.

Retro Puzzles Western Europe region screen from the final Steam build Retro Puzzles close inspection of large painting pieces in the final Steam build Retro Puzzles full Museum brass table from the final Steam build

.panic (dot panic)

One dot, one target, one tap. The rule fits in a sentence; the pressure comes from doing it cleanly when a perfect run and another player's ghost are staring back at you.

.panic RC19 Practice run showing a perfect resonance and precision-lock feedback
Precision timing Deterministic challenges Replays and ghosts Windows, macOS, Linux planned

The current build includes ranked seeded runs, Daily, Weekly and Monthly competition, Challenge Codes, a replay archive, Practice Lab, gamepad operation and a Palette Lab for readable colour combinations.

.panic RC19 main menu with six run protocols and a single focused selection .panic RC19 Risk Contract choice with Standard, Overload and Pass options .panic RC19 ranked result with verified score, rivals and replay actions

No inflated roadmap theatre.

There will be more games. They will get names, pages and promises when there is enough real work to support them—not because an empty “future titles” card makes the studio look larger.

For now the job is concrete: support Retro Puzzles properly, keep testing .panic across its target desktop platforms and make both games worthy of the time players give them.

Questions, press or platform enquiries?

Write directly. There is no engagement funnel hiding behind the button.