Game studio
Mad Camel Studio
We make games that respect the player's time and wallet. Retro Puzzles is our first game: a calm journey through classical art. .panic is the second: a precision arcade game built around short runs and fair competition.

Player deal
Make the game fun. Keep the business model out of its way.
A game can be commercial without turning every menu into a funnel. We prefer clear prices, complete experiences and optional extras that never buy skill or manufacture inconvenience.
First game · Released 31 July 2026 · Available on Steam
Retro Puzzles - Eviva L'arte
A museum-sized jigsaw collection for people who want to slow down. Rebuild 225 paintings by 45 artists across nine regions, backed by classical music and difficulty options that range from approachable to gloriously unreasonable.

Move between 2D and 3D views, preview and zoom the art, choose the table style and let the collection unfold without a live-service clock ticking in the background.



Second game · Active PC beta
.panic (dot panic)
One dot, one target, one tap. The rule fits in a sentence; the pressure comes from doing it cleanly when a perfect run and another player's ghost are staring back at you.

The current build includes ranked seeded runs, Daily, Weekly and Monthly competition, Challenge Codes, a replay archive, Practice Lab, gamepad operation and a Palette Lab for readable colour combinations.



What comes after
No inflated roadmap theatre.
There will be more games. They will get names, pages and promises when there is enough real work to support them—not because an empty “future titles” card makes the studio look larger.
For now the job is concrete: support Retro Puzzles properly, keep testing .panic across its target desktop platforms and make both games worthy of the time players give them.
Mad Camel Studio
Questions, press or platform enquiries?
Write directly. There is no engagement funnel hiding behind the button.
