Mad Camel Studio

We make games that respect the player's time and wallet. Retro Puzzles is our first game: a calm journey through classical art. .panic is the second: a precision arcade game built around short runs and fair competition.

Make the game fun. Keep the business model out of its way.

A game can be commercial without turning every menu into a funnel. We prefer clear prices, complete experiences and optional extras that never buy skill or manufacture inconvenience.

Respect the timeShort sessions should still feel complete; long sessions should be a choice.
Respect the walletNo loot-box maze, premium-currency fog or pay-to-win competition.
Show the real gameCurrent screenshots and honest status labels beat cinematic promises.
Keep a distinct identityEach game should have a clear visual identity and tone.

Retro Puzzles - Eviva L'arte

A museum-sized jigsaw collection for people who want to slow down. Rebuild 225 paintings by 45 artists across nine regions, backed by classical music and difficulty options that range from approachable to highly demanding.

Retro Puzzles key art with the game logo surrounded by classical painting puzzle pieces
225 paintings 45 artists 9 regions 22 languages Windows, macOS, Linux

Move between 2D and 3D views, preview and zoom the art, choose the table style and explore the collection at your own pace.

Retro Puzzles Western Europe region screen from the final Steam build Retro Puzzles close inspection of large painting pieces in the final Steam build Retro Puzzles full Museum brass table from the final Steam build

.panic (dot panic)

One dot, one target, one tap. The rule fits in a sentence; the pressure comes from doing it cleanly when a perfect run and another player's ghost are staring back at you.

.panic Practice Lab after a Perfect hit, with the score and Precision Lock visible
Precision timing Deterministic challenges Replays and ghosts Windows, macOS, Linux

The released game includes Classic, Pure Skill and Practice modes, Daily, Weekly and Monthly competition, Challenge Codes, global rankings, replays, ghosts, gamepad operation and a Palette Lab for readable colour combinations.

.panic main menu with Classic, Pure Skill, Practice, Daily, Weekly and Monthly run modes .panic Risk contract screen with Standard, Overload and Pass choices .panic ranked result showing a verified global score, timing signature, nearby rivals and rematch controls

Future games will be announced when they are ready.

We plan to make more games, but we will only publish names, pages and release information once each project is far enough along to present accurately.

For now the job is concrete: support both released games across their desktop platforms, listen to players and make every update worthy of the time they give us.

Contact Mad Camel Studio.

For game support, accessibility questions, press or platform enquiries, contact us at support@vikendata.com.