Viken Data

Viken Data is the company behind two connected studios. One branch turns practical problems into software. The other turns visual ideas into games. The structure is simple on purpose: every product has a clear owner, a clear audience, and a clear next step.

Parent brand

Viken Data gives the company continuity across software products, game projects, documentation, downloads, and future releases.

Viken Data Studio

The software studio: data tools, static operations, local-first workflows, and practical applications.

Mad Camel Studio

The game studio: Retro Puzzles - Eviva L'arte, interactive systems, visual storytelling, art direction, and creative publishing.

Two studios, one operating standard.

The studios are separated because the audiences are different. A person looking for software should see software. A player looking for a game should see the game. Both still belong to one company and share the same care for presentation, documentation, and continuity.

Software development

Software tools, static website operations, data workflows, search utilities, product pages, documentation, and deployment packages.

Databases Searching Tool Web StaticOps
Enter software studio

Game development

Playable ideas, visual storytelling, art direction, illustration, Steam product pages, and creative digital products.

Retro Puzzles - Eviva L'arte .panic
Enter game studio

Useful, memorable, maintainable.

The company sits between engineering discipline and creative instinct. Good software should make work clearer. Good games should create an atmosphere worth returning to. Both should leave enough structure behind for the next improvement to happen cleanly.

ImaginationMad Camel Studio carries the creative side: games, visual design, story mood, and memorable product presentation.
InnovationViken Data Studio carries the technical side: software tools, static operations, analytics, and workflow systems.
IndependenceDirect downloads, owned product pages, static exports, backups, and clean documentation reduce unnecessary dependence on a single platform.

A company site that behaves like a product hub.

The website is designed to carry the company, the studios, the product pages, legal pages, download paths, Steam links, documentation, and future releases without becoming a fragile custom app.

Clear routes

Visitors can enter by company, studio, product, download, Steam wishlist, or contact without being forced through one generic sales page.

Static publishing

The public site is built as static output with search, sitemap, robots, backups, exports, and a visible project history.

Agent-ready maintenance

Project rules, documentation, audits, generated prompts, and backup policy make future changes easier to delegate safely.

Future continuity

New tools can join Viken Data Studio. New games can join Mad Camel Studio. The parent company remains stable above both.

Bridge imagination and innovation without mixing the signals.

Viken Data builds useful software where information and operations need structure, and creative products where visual ideas need a playable form. The studios keep those worlds distinct while letting both strengthen the same company.

Have a practical idea, question, or workflow to discuss?

Send a short note about what you are trying to build, fix, publish, automate, or understand. It can be about D.S.T., Web StaticOps, an internal company workflow, a product page, or a game-related question.

You do not need a finished brief. A clear problem, a rough goal, or a few screenshots is enough to start the conversation.

Software tools Workflow setup Product pages Game projects